{back link, label: 'Back'}
**Downtime activities** are parts of your D&D game that require no Table, togetherness, instant response, or Role Play. Downtime activities can be accomplished simply by stating that it is a thing that your character will attempt to accomplish. If it’s something that the character has done before, (like travel safely from Phandalin to Neverwinter, Neverwinter to Thundertree, Thundertree to Cragmaw, Cragmaw to Wave Echo Cave, WEC to Phandalin, etc.) Things that the Lords of Adventure have attempted with success in the past. Now, they can make those trips with nearly automatic success. On another level, they could safely make it from WEC to Thundertree, but if some other Downtime activity has caused a player to be pursued by a bounty hunter, then there could be complications.
Tl:dr = you have one year of imaginary game time and 120,000 imaginary gold pieces
You say, “I spend X period of time and spend Y gold pieces on some activity”. The DM determines if you succeed, fail, or encounter complications.
__Recruit Labor and Staff for the Mine.__
Recruit about 200 NPCs. Tying in NPCs with whom you have interracted in the past is more likely to Succeed. Trying to recruit NPCs who have been hostile in the past is more likely to Fail.
100 Dwarves for mining,
50 humans for forest harvesting timber, milling it into lumber, constructing wagons, extending the roads, and building shit.
20 Dwarves for Smelting ore into ingots.
10 Specialist Experts for Forgeing weapons, armor, etc.
1 Specialist Magician or Artificer to repair the Spell Forge and get it up and running.
1 assayer
1 priest
1 doctor
Cooks, Farriers, accountants, managers, coopers, haberdashers, whores, washer-wallas, cordwainers, tinkers, etc.
A garrison of soldiers to protect the Mine and guard shipments in and out.[align center]
<h1>Lords of Adventure Downtime </h1>
{embed image: 'https://lordsofadventure.neocities.org/Esiel_token.png', alt: 'Esiel'}
{embed image: 'https://lordsofadventure.neocities.org/Flint_token.png', alt: 'Flint'}
{embed image: 'https://lordsofadventure.neocities.org/Marcello_token.png', alt: 'Marcello'}
{embed image: 'https://lordsofadventure.neocities.org/Phaedron_token.png', alt: 'Phaedron'}
[continue]
<h3>What is [[Downtime]]?</h3>
_Your Board of Director's Positions & Rank_
Have you decided on a {reveal link: 'company position?', text: 'company position? You can select from one of the following and see what suits your fancy.'}
{reveal link: '...learn more', text: 'You choose your position when the character first joins an Acquisitions Incorporated franchise. Your position rank is equal to your franchise rank. Starting from rank 1, you gain specialized training (including new proficiencies), special equipment, and your rank 1 position feature. Then, as the franchise grows, the scope of your position grows with it. Each time the franchise gains a rank (normally at levels 5, 11, and 17), your character is promoted to that new rank in their position and gains the appropriate benefits. '}
<h3>Give me some examples of Downtime [[Activities]] </h3>
_Select a Board of Director's position that you want to learn more about. Then click "Jobs" below_
{dropdown menu for: 'job', choices:[ 'Select your position', 'The CARTOGRAPHER', 'The DECISIONIST', 'The DOCUMANCER', 'The HOARDSPERSON', 'The LOREMONGER', 'The OBVIATOR', 'The OCCULTANT', 'The SECRETARIAN']}
<h3>What are the iconic ways that you can execute each of these [[Jobs]]?</h3>
That's a great choice! Learn more about the functions and priveledges of acting as any of these Board of Directors positions before you make your final commitment.
[after 300ms]
[[SECRETARIAN ]]
{embed image: 'https://lordsofadventure.neocities.org/secretarian.png', alt: 'secretarian'}
[after 400ms]
[[OCCULTANT]]
{embed image: 'https://lordsofadventure.neocities.org/occulant.png', alt: 'occulant'}
[after 500ms]
[[OBVIATOR]]
{embed image: 'https://lordsofadventure.neocities.org/obviator.png', alt: 'obviator'}
[after 600ms]
[[LOREMONGER]]
{embed image: 'https://lordsofadventure.neocities.org/loremonger.png', alt: 'loremonger'}
[after 700ms]
[[HOARDSPERSON]]
{embed image: 'https://lordsofadventure.neocities.org/hoardsman.png', alt: 'hoardsman'}
[after 800ms]
[[DOCUMANCER]]
{embed image: 'https://lordsofadventure.neocities.org/documancer.png', alt: 'documancer'}
[after 900ms]
[[DECISIONIST]]
{embed image: 'https://lordsofadventure.neocities.org/decisionist.png', alt: 'decisionist'}
[after 1 second]
[[CARTOGRAPHER]]
{embed image: 'https://lordsofadventure.neocities.org/cartographer.png', alt: 'cartographer'}
Choose what position you want to hold in the Wave Echo Cave Board of Directors.
You will receive certain perks to go with that specific office, and certain responsibilities. Think about what you want to do with your downtime and choose a speciality to go along with it.
You [[open the door->A Grisly End]] with great confidence.
> [[Walk along the beach]]
> [[Climb the rocky hall]]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.What would you like to name your loyal canine companion?
{text input for: 'dogName'}
[[Continue]]Your dog's name is {dogName}{back link, label: 'Back'}
_I've sold ice in lcewind Dale._ -Secretarian's boast
*Essential Functions:* Extract information; assess the strengths and weaknesses of others
A secretarian's focus is on people- and all the potential value that might be wrung out of them. Every person met outside a franchise is a potential customer to a secretarian, who does whatever they can to bring that relationship to fulfillment. A secretarian seeks always to promote their franchise and gain greater value than they give. They have the skills to negotiate with subemployees, temporary hirelings, seasonal staff, and other humanoid (usually) resources. When staff members have problems. the secretarian is the one who patiently listens (or at least pretends to) until everything calms down.
Franchise Rank Features
1 Proficiencies and Starting Equipment, Sending Stone
2 Portfolio Keeper, Rumor Mill
3 Cards of Sending, Improved Rumor M ill
4 Always Hiring, Charming Introduction
Rank 1 Features explained:
PROFICIENCIES AND STARTING EQUIPMENT As a rank 1 secretarian, you gain proficiency with one of the following of your choice: gaming set, musical instrument. or disguise kit. Head office also grants you the use of a tool kit for your chosen proficiency, a collection of sales brochures, a set of business cards, a metal bell. and a set of fine clothes.
SENDING STONE Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone. except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location.
{back link, label: 'Back'}
You have chosen to act as {job} for the Wave Echo Cave Mine and Forge's Board of Directors.
An occultant tracks the creatures and foes that a franchise has bested or killed. weighing them against the deeds the franchise has achieved. Using the eldritch abacus for which this position is named. an occultant measures the karmic coordinates of their franchise, hoping to gain portents of that which is yet to come. Like all occultants. you are a grim and enigmatic figure. Even your closest companions might be wary of the power you channel-and nobody wears that aura of dark mystery like you do. You help advance your franchise by determining whether foes should live or die. prognosticating correctly (or at least authoritatively). keeping the rest of the party attuned to the importance of karma, and making the right calls on how best to "clean up" any incorrect readings or misunderstandings.
**Essential Functions:** {reveal link: '...learn more', text: 'Tracking Kills; assess the value to the franchise of the living and the dead '}
**Position Proficiencies:** {reveal link: '...learn more', text: 'In addition to the proficiencies noted below. you can add your proficiency bonus to an ability check to intimidate a creature close to death. assess what disease or poison killed a creature, or explain what that dead body is doing under your bed at the inn. '}
***
Features by Franchise Rank
1. Proficiencies and Starting Equipment, Read the Kill
2. Eldritch Occultant, Bring Out Your Dead
3. Bead of Instant Karma, Death's Omen
4. Bead of Diverted Karma, Correct the Balance
~~Rank 1 Features explained:~~
**PROFICIENCIES AND STARTING EQUIPMENT**
As a rank 1 occultant, you gain proficiency with one of the following of your choice: cook's utensils, leatherworker's tools, or weaver's tools. Head office also grants you the use of a tool kit for your chosen proficiency, a merchant's scale. five waterproof belt pouches in which to store c reature parts or other tools, and a unique item known as an **occultant abacus** (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
**READ THE KILL** Also at rank 1, your occultant abacus not only tracks your franchise's kills, it helps you determine the impact of those kills on the franchise's fate. Over a period of 1 minute, you can study a creature killed by someone in your franchise within the last 24 hours, then grant the character who slew it a dlO. Once within the next hour. that character can add the d 10 to an attack roll, ability check, or saving throw. If it's not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use this feature, you can't use it again until you finish a long rest.
{back link, label: 'Back'}{back link, label: 'Back'}
Obstacles abound along the path to riches. A franchise's mission success might require combating a rival organization's disinformation attempts one day, then besting a castle's defenses the next. The day after that. some poor sap named Bob might need to be disposed of. And no matter what the type of challenge that needs to be overcome. the franchise's obviator determines the optimal way to shut down and destroy that challenge. ( othing personal, Bob. It's just business.)
Features by Franchise Rank
Proficiencies and Starting Equipment, Read the Opposition
2 Alchemist's Insight, Obviator's Lenses
3 Advanced Preparations, Travel Alchemical Kit
4 Enhanced Lenses, Obviate the Opposition
Rank 1 Features explained:
PROFICIENCIES AND STARTING EQUIPMENT As a rank 1 obviator, you gain proficiency with alchemist's supplies. Head office also grants you the use of alchemist's supplies (two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt. powdered iron, and purified water); your choice of a vial of acid, a flask of alchemist's fire, or a vial of antitoxin; and a hunting trap.
READ THE OPPOSITION Also at rank 1, you can attempt to get a reading on one creature you ca n see, trying to learn useful information about it. As a bonus action, make a DC 15 Wisdom (Insight) check. On a success, you learn three details of your choice about the creature. Once you use this feature, you can't use it again until you finish a long rest. You can use this feature only once on any creature.
Possible details you might learn include the creature's goals or motivation, bonds or ideals, personality traits, flaws, combat strategy (including common attack methods or tactics). financial information. lair location, allies or foes, romantic entanglements, sense of humor, or favorite songs. {back link, label: 'Back'}
Information has value, and the loremonger is that information's keeper. A franchise's lorermonger studies and records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise, including the names of places visited and people met during missions. Those records are then sent to Head Office (often through a franchise's documancer) to ensure brand integrity.
Essential Functions: Record names. dates. and vital information Loremongers talk a lot. It's best to let them. - O min Oran
Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to analyze the operation of a franchise , assess historical records, or decipher codes.
Features by Franchise Rank
Proficiencies and Starting Equipment, Whisper jar,
Need to Know, Whispered Encyclopedia
Construction Permits, Whispered Warnings
Efficient Upgrades, Whispered Arcana
Rank 1 Features explained:
PROFICIENCIES AND STARTING EQUiPMENT As a rank 1 loremonger, you gain one of the following proficiencies of your choice: artisan's tools (choose type), navigator's tools, vehicles (land), or vehicles (water). Head office also grants you the use of an appropriate tool kit if you chose a tool proficiency, as well as ink and an ink pen.
WHISPER JAR Also at rank I, you are the beneficiary of a whisper jar-a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record others' stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the playback of a particular recording is an action. {back link, label: 'Back'}
Description: As the name suggests. Acquisitions Incorporated is all about the acquiring, and the hoardsperson'sjob is all about storing that hard-earned loot. Each hoardsperson plays the vital role of managing a franchise's resources including the inventory of all supplies used and treasure gained during an adventure. Hoardspersons pay particular attention to making sure that supplies are requisitioned through Acquisitions Incorporated-approved sources whenever possible, and ensuring that the proper selection of loot is sent to Head Office at the end of a mission.
Essential Functions: Manage stores and items: track resources
Position Proficiency: In addition to the proficiencies noted below. you can add your proficiency bonus to an ability check to negotiate a price for goods and services, assess the quality of equipment and treasure, or analyze resources in a local area.
Features by Franchise Rank
Proficiencies and Starting Equipment, What a Deal
Living Loot Satchel, Living the Good Life
Secret Satchel, That Thing You Need
Portable Hole Satchel, That Expensive Thing You Need
Rank 1 Features explained:
PROFICIENCIES AND STARTING EQUIPMENT As a rank 1 hoardsperson. you gain proficiency with jeweler's tools. Head office also grants you the use of jeweler's tools (a small saw and hammer. files, pliers, and tweezers) and an account ledger, as well as up to 5 gp worth of equipment from the following options: barrel, basket, block and tackle, bucket, chest, flask or tankard, jug or pitcher, iron pot, pouch, sack, saddlebags, vial, and waterskin.
WHAT A DEAL Also at rank 1, you can use your extensive supply network to buy one item found on any table in the "Mounts and Vehicles" or "Trade Goods" sections in chapter 5 of the Player's Handbook and have it delivered to your franchise headquarters within one day. With a successful DC 15 Charisma (Persuasion) check. you also negotiate a 50 percent discount on the item. If you fail the check, you cannot use this feature again until you finish a long rest. When you use this feature successfully twice, you cannot use it again until your franchise attains the next rank. {back link, label: 'Back'}
Description: Every great Acquisitions fncorporated quest begins with a contract from Head Office- and a franchise's documancer is most likely the one who controls and channels the power of that contract. A documancer bears the responsibility of managing each of a franchise's quests, of ensuring that every condition of the quest is fulfilled, and of recording and sending on information vital to Head Office when the mission is complete. When creating contracts with other organizations, a documancer makes sure that the language benefits both the franchise a nd Acquisitions Incorporated.
Essential Functions: Record information; track job and quest details within the franchise
Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents or convey a legally binding point of view.
Features by Franchise Rank
1 Proficiencies and Starting Equipment, Gift of Words
Rank 1 Features explained:
PROFiCIENCIES AND STARTiNG EQUIPMENT As a rank 1 documancer, you gain proficiency with calligrapher's supplies. Head office also grants you the use of calligrapher's supplies (ink, a dozen sheets of parchment, and three quills), a documancy satchel for your calligrapher's supplies, a ledger, sealing wax, copper and silver leaf. a documancer's seal of limited authority, and a scroll case.
GIFT OF WORDS At rank 1. you are fluent in the semi-arcane language of documancy. This knowledge grants you advantage on Intelligence checks to decipher codes or similar scripts. The GM might also provide you with hints whenever you try to solve a puzzle or decipher clues involving writing.{back link, label: 'Back'}
**The Decisionist**
A Decisionist brings decisive leadership to an Acquisitions Incorporated franchise. They settle disputes and ensure that the team moves forward toward its goals, often serving as a leader (officially or otherwise) and compass for the party. A signature move of the decisionist is to impress the importance of a particular looming choice on the other franchisees. then call for a vote. The results of all franchise votes are recorded, then later reported to Head Office. Decisionists are also concerned with franchise morale and teamwork. helping all members of the franchise work together effectively.
**Essential Functions:** {reveal link: '...learn more', text: 'Receive one extra vote on franchise matters: resolve inter-party conflicts '}
**Position Proficiencies:** {reveal link: '...learn more', text: 'In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to influence a decision being made by a group, assess the popularity of certain customs or individuals, or boost the morale of franchise hirelings. '}
***
Features by Franchise Rank
1. Proficiencies and Starting Equipment, Tiebreaker
2. Absentee Ballot, Coin of Decisionry
3. Better Odds, Inspired Decision
4. Charming Misdemeanor, Clandestine Kit
~~Rank 1 Features explained:~~
**PROFICIENCIES AND STARTING EQUIPMENT**
As a rank 1 decisionist, you gain proficiency with a musical instrument (horn). Head office also grants you the use of a musical instrument (your choice of horn), a voting kit (ballots, a ballot box, an "I Voted" sticker set), and a **Coin of Decisionry.** This large gold coin is emblazoned with the sigil of Acquisitions Incorporated as "heads," and has a "tails" image that varies.
__TIEBREAKER__ Starting at rank 1, whenever the members of your franchise take a vote, you can present your coin of decisionry and cast two votes.
{back link, label: 'Back'}
{back link, label: 'Back'}
Description: Acquisitions Incorporated missions can lead across vast tracts of wilderness, into ancient ruins. deep underground. or 10 even more dangerous and remote places. The cartographer selects the method and route of travel for a franchise. and creates and maintains maps of the journey. As the characters travel, the cartographer maps important locations and resources, later providing finished maps to Head Office. The franchise's cartographer is also often responsible for the selection and care of vehicles and mounts.
Features by Franchise Rank
Proficiencies and Starting Equipment, It's a Rental
Spyglass of Clairvoyance, Tale of Safe Travel
Map of Shortcuts, Map of the Moment
Elder Cartographer's Glossography, Greater Tale of Safe Travel
Rank 1 Features explained:
PROFICIENCIES AND STARTING EQUIPMENT As a rank l cartographer. you gain proficiency with cartographer's tools. and your choice of vehicles (land) or vehicles (water). Head Office also grants you the use of cartographer's supplies (quill, ink, parchment. a pair of compasses, calipers. and a ruler), a waterproof leather map case, a spyglass. and a supply of colored inks.
IT's A RENTAL At rank 1, at the start of any mission, you can requisition a second-hand draft horse and cart (barely functional), riding horses and ponies (typically well aged. one for each party member), passage on a ship or ferry (might require minor labor as part of the fare), and similar transportation. Any damage or losses to requisitioned equipment is expected to be repaid to Head Office.
--
{back link, label: 'Back'}
[if job === 'The CARTOGRAPHER']
The CARTOGRAPHER
The iconic cartographer makes a point of knowing the position of every member of their team, understanding the layout of their immediate area and the location of any exits or escape routes.
*Characters types who do a good job as cartographer include:* Acolyte, druid, guard, scout, spy (Monster Manual); archer (Volo'.s Guide to Monsters)
*You’ll eventually be able to have cool powers like:* Map of Shortcuts (1/Day). As an action, the cartographer produces a map from its cartographer's map case that shows useful shortcuts in the immediate area and then vanishes. Each creature of the cartographer's choice that can see the map can take the Dash or Disengage action as a bonus action on its next turn.
*Company Tools granted to you:* Cartographer's Map Case
{embed image: 'https://lordsofadventure.neocities.org/cartographer.png', alt: 'cartographer'}
[continue]
[if job === 'The DECISIONIST']
The DECISIONIST
The iconic decisionist constantly polls allies and foes during the ongoing battle. getting a read on what everyone thinks, and then explaining how they're all completely wrong.
*Characters types who do a good job as cartographer include:* Bandit captain, knight, scout (Monster Manual); archer, enchanter (Vo/o'.s Guide to Monsters)
*You’ll eventually be able to have cool powers like:* Better Odds (1/Day). As an action, this creature flips its coin of decisionry to determine the best course of action, choosing a number of creatures that can see and hear it. Each of the target creatures (in addition to this creature) rolls a d4 and adds the number rolled to the next ability check, saving throw, or attack roll it makes.
*Company Tools granted to you:* Coin of Decisionry
{embed image: 'https://lordsofadventure.neocities.org/decisionist.png', alt: 'decisionist'}
[continue]
[if job === 'The DOCUMANCER']
The DOCUMANCER
An iconic documancer acts with the authority of their organization. Documancers constantly speak in legalese. referencing obscure reasons why opponents will fail or should surrender.
*Characters types who do a good job as cartographer include:* Acolyte, mage, priest, veteran (Monster Manual); bard (Vo/o'.s Guide to Monsters)
*You’ll eventually be able to have cool powers like:* Scroll Service (1/Day). As an action, the documancer draws a spell scroll from its documancy satchel. The scroll contains a spell of up to 3rd level of the documancer's choice. Only the documancer can use the scroll, which vanishes after l minute.
*Company Tools granted to you:* Documancy Satchel
{embed image: 'https://lordsofadventure.neocities.org/documancer.png', alt: 'documancer'}
[continue]
[if job === 'The HOARDSPERSON']
The HOARDSPERSON
The iconic hoardsperson flaunts their wealth. knowing that foes are daunted by that which they have failed to earn.
*Characters types who do a good job as cartographer include:* Bandit captain. gladiator (Monster Manual); master thief, swashbuckler (Vo/o'.s Guide to Monsters)
*You’ll eventually be able to have cool powers like:* That Thing You Need (3/Day). The hoardsperson pulls one item of its choice from the living loot satchel. This can be any item found on the Adventuring Gear table in chapter 5, "Equipment," of the Player's Handbook. The item must be worth no more than 15 gp.
*Company Tools granted to you:* Living Loot Satchel
{embed image: 'https://lordsofadventure.neocities.org/hoardsman.png', alt: 'hoardsman'}
[continue]
[if job === 'The LOREMONGER']
The LOREMONGER
The iconic loremonger trades in information, even when locked down in battle. A loremonger constantly tries to goad foes into revealing plans and secrets.
*Characters types who do a good job as cartographer include:* Cult fanatic, druid, mage, priest (Monster Manual); bard, enchanter (Volo'.s Guide to Monsters)
*You’ll eventually be able to have cool powers like:* Whispered Encyclopedia (1/Day). When a visible creature within 20 feet of the loremonger makes an attack roll, a saving throw, or an ability check, the loremonger can use its reaction to impose disadvantage on the roll.
*Company Tools granted to you:* Whisper Jar
{embed image: 'https://lordsofadventure.neocities.org/loremonger.png', alt: 'loremonger'}
[continue]
[if job === 'The OBVIATOR']
The OBVIATOR
The iconic obviator sees foes as obstacles worthy of respect. Obviators engage in repartee, testing the minds and skills of their opponents as their own strategy is deployed.
*Characters types who do a good job as cartographer include:* Assassin, gladiator, martial arts, priest (Monster Manual); adept, swashbuckler (Volos Guide to Monsters)
*You’ll eventually be able to have cool powers like:* Read the Opposition (1/Day). As a bonus action, the obviator chooses one other creature it can see, then relays information about the target's tactics to all creatures that can hear this creature. Until the end of the target creature's next turn, attack rolls and contested ability checks made against the target are made with advantage.
*Company Tools granted to you:* Obviator’s Lenses
{embed image: 'https://lordsofadventure.neocities.org/obviator.png', alt: 'obviator'}
[continue]
[if job === 'The OCCULTANT']
The OCCULTANT
The iconic occultant believes that every action changes the world around them, requiring a proper reaction. Occultants attempt to inspire fear in their foes with dire prognostications and mysterious portents.
*Characters types who do a good job as cartographer include:* Berserker. druid, gladiator. knight, and tribal warrior (Monster Manual): diviner (Vo/o's Guide to Monsters)
*You’ll eventually be able to have cool powers like:* Bead of Instant Karma (1/Day). {reveal link: 'learn more', text: 'When a creature the occultant can see makes an attack roll, a saving throw, or an ability check, the occultant can use its reaction to give its choice of advantage or disadvantage to the roll.'}
*Company Tools granted to you:* Occultant Abacus
{embed image: 'https://lordsofadventure.neocities.org/occulant.png', alt: 'occulant'}
[continue]
[if job === 'The SECRETARIAN']
The SECRETARIAN
The iconic secretarian treats their foes like customers, offering deals they shouldn't refuse and inviting them to switch allegiances for greater profit and security.
*Characters types who do a good job as cartographer include:* Acolyte, berserker, knight. noble, and priest (Monster Manual): bard. warlock of the arch fey (Vo/o's Guide to Monsters)
*You’ll eventually be able to have cool powers like:* Charming Introduction (1/Day). As an action, the secretarian hands a business card from its portfolio keeper to a creature within 5 feet ofit. The target must succeed on a DC 13 Charisma saving throw or be charmed by the secretarian, as if under the effect of the charm person spell.
*Company Tools granted to you:* Sending Stone
{embed image: 'https://lordsofadventure.neocities.org/decisionist.png', alt: 'secretarian'}
--
My name is: {myName},
A Hammerholder of the Wave Echo Cave Mine and Forge conglomerate, owning or representing 2.5% of all stock in WECM&F.
I represent {my_patron}
I hold the position of {job}, and with my {sigil_of_office}, i have contributed to shareholder value by {doing_things}.
{embed image: 'https://lordsofadventure.neocities.org/https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTCJckGC9dV8hBiffZ7F45SodMgZFZrE6m6XQ&usqp=CAU', alt: 'Acquisitions Inc'}
I spent {mine_money}gp/120,000gp.
I was paid {my_money},
In addition to the downtime activities characters undertake on their own, the hard-working subemployees and interns of a franchise can carry out orders and further the characters' goals through research, crafting. social encounters, and so forth.
This lets the players direct behind-the-scenes activities even as the characters focus on the more rarefied pursuits of killing monsters and
taking their stuff. Before your party sets out for the Tomb of Annihillation, an intern can be sent to research that magic book found in a previous adventure. Your majordomo might spend time currying favor with nobles as a means of expanding the franchise's reputation. And what could be more fun (for you) than to have the staff engage in a bit of dangerous criminal activity? If they're successful , the franchise gets the profits! And if they get caught, who are these people you barely know?
What CAN'T these guys do?
NPC employees of the WECM&FC can be ordered to undertake labors that are in their wheelhouse by nature of the NPC's nature. A Dwarf employee can autonomously mine ore, smelt ore, defend him/herself, travel, trade, carouse, shmooze with other NPCs, etc. An employee (or stakeholder who is taking their dividends in the form of a steady job or contract) who is also a member of the Lord's Alliance may be trusted with organizing a larger cooperative effort by the Lord's Alliance to maintain peace and order on the road between Phandalin and Wave Echo Cave. Reformed Redbrand soldiers can be trained up to the status of "Fighter Sidekick" and put to work as guards. Any old schmuck can be employed as a cook, cleaner, tinker, baker, butcher, or candlestick maker.
Potention Partners:
Lord's Alliance
The Harpers
Church of Morthammer Duin
Church of Duimathon
Request for Proposals:
insert [proposal]Like the Spellplague in Neverwinter, there is a deep deep descent from the booming cavern in Wave Echo Cave to the cold black waters of the Underdark. Haunting the liminal border between the upper and lower realms is an ancient and immortal aboleth.
The Aboleth has the ability to grant underwater breathing by touching it's slimy exterior. It has telepathy to talk to anyone, and it can appear as a psychic apparition anywhere within 100 miles. It may be in touch with Viridian Sloathe, who may make a deal with the team if they can make him forget again the memory of the secret entrance into WEC. No that he remembers his brush with the Aboleth down there, he is haunted by its appartitions, even in his new home and cavern.
He compains to customer service, that is Reidoth, Philately Neumismatic, and Esial Moonshine, who handed him the map to this fucking place.
The Aboleth may also appear to Philately Neumismatic, the Flameskull, the Spectator, and anyone who has been in the Booming Cavern.
**Congratulations, You're Wealthy!**
Currently, WECM&F is a ~~Rank 1~~ franchise, but if we can get the mine making a profit in 12 months, we'll make ~~Rank 2.~~
With a valuable property like Wave Echo Cave, and your early investment in the matter, you're ensured of a lifelong income, given a reasonable return on investment and sensible corporate oversight.
Why not turn the training for levels you were going to do between adventures anyway into valuable market intelligience, recruitment of staff, securing investments, and making capital improvements to your landholdings and business ventures?
Levels Franchise Rank Region New Staff Franchise Tasks Headquarters Features Costs
1-4 1 Settlement Majordomo, 2 untrained hirelings, 1 skilled hireling l task Starter headquarters x 1
STAFF
Majordomo
untrained hirelings1
untrained hirelings2
skilled hireling1
{dropdown menu for: 'job', choices:[ 'Select your position', 'The CARTOGRAPHER', 'The DECISIONIST ', 'The DOCUMANCER ', 'The HOARDSPERSON ', 'The LOREMONGER ', 'The OBVIATOR ', 'The OCCULTANT ', 'The SECRETARIAN ']}Flint Greatstones
How many fingers do you have?
Have you ever been dead for more than a day?
Esiel Moonshine
Are you a member of the Emerald Enclave
Have you made a deal with a Dragon?
Marcello Brakeburn
Who slew the Wizard Harmon Kost?
Phaedron the Wanderer
Is your family crest an image of bees or wasps?<h1>Suggested activities</h1>
{back link, label: 'Back'}
Here are some suggested activities that you might engage in, remember, you have **1 year of downtime/player** and **120,000gp** to spend to make these things happen. You can't do everything.
* Visit the Arctic, find a Polar Bear, Other beasts from the Rhyme of the Frostmaiden.
* Restore the statue of Dumathoin to its former glory,
-improve the trap that triggers if the statue’s eyes are damaged or removed.
-channel sunlight periscope through the eyes of the Dumathoin statue in Wave Echo Cave.
* Rename the Phound Mine of Phandelver after the dead Rockseeker brother.
* Excommunicate Reidoth from the Emerald Enclave, recruit him to make alliance with Viridian Sloathe. If discovered, get excommunicated from the emrald enclave.
* Find Investors. Shareholders can begin to receive dividends at the same rate as the Hammerholders, the LoA will get 500gp/month for their %10 share. For a 3000gp investment now, 1% of Wave Echo Cave Mine in a year from now you can start collecting 50gp a month for the rest of your life. The investment pays for itself in 5 years. This is a good deal for Adventurers, who will either be dead in 5 years, or ready to retire; and right now if they need money they can go out and kill people for it.
* Recruit a Magician or Artificer who can repair the Forge of Spells so that it makes permanent magic items.
* Build a security outpost at Cragmaw Castle
* Build a security outpost at Thundertree
* Build a security outpost at Tresendor Manor
* Build a security outpost at Wave Echo Cave
* Re-open the collapsed front entrance to Wave Echo Cave.
* Restore the smelting room to functioning.
* Kill or Banish the Flameskull in Wave Echo Cave's smelting room.
* Clean up and restore some of the rooms in Wave Echo Cave so that they are liveable, don't stink like a hobgoblin and a bugbear fucking in a wool sock, and you can run a mining operation in there.
* Get dwarves down in the mine and producing Ore.
* Build 15 miles of road from Wave Echo Cave to Phandalin.
* Establish secure transportation from Phandalin to Neverwinter.
Neverwinter to Phandalin
Phandalin to Thundertree
Thundertree to Cragmaw
Cragmaw to Wave Echo Cave
* Recruit foresters to fell timber in neverwinter and transport lumber to Wave Echo Cave.